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New Maya's art thread

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lilmissmaya
1398838
87 posts
like deviantart is any better? so many boobs there.
Jizzle
Redgunnerkriggavatarfc2
69 posts
If gay anime urls are the worst you've got, I really don't think you need to worry. Innocents shouldn't have to take shit about where they go on the internet.
middlerun
Randomsecondpanel
169 posts
Whoah I need to start paying more attention to DeviantArt.
meeowth
Teto
510 posts
And get a DeviantArt account for the full effect. If memory serves correctly, you can't see all of little missy's gallery without it.
lilmissmaya
1398838
87 posts
or all of my y!gall account. >.> not that any of it is that bad, truth be told... I'm pretty mild.

and looking on the front page of deviantart at any time, you will prolly see boobs. esp wet ones
lilmissmaya
1398838
87 posts
http://lilmissmaya.deviantart.com/art/icecream-72370603

maybe I'll start putting effort into what I do.
meeowth
Teto
510 posts
Hey, we technically put effort into everything we do, but there is always the possibility of putting in more effort. Just remember the rule of diminishing returns.
martok88
Dae814
92 posts
which is?
Jizzle
Redgunnerkriggavatarfc2
69 posts
There comes a point where you start getting less and less output returned per resource put into it. It's an economic rule, so let's use an economic example to illustrate.

Say you have a factory that is currently operating only 8 hours a day. Suddenly, demand picks up and so you ramp up production. Now, you can triple production pretty easily, right? Hiring some extra workers and running the factory around the clock costs extra, sure, but it's not a huge deal.

But what if you want to produce more? Well, then you're going to have to open up a whole new factory. That's damned expensive. If you can only produce 1000 product a day with the one factory, just think about how much more it costs to make that 1001th product then it does to make the 1000th.

Interesting tidbit: the law of diminishing returns is primarily behind Nintendo not making more Wiis than they currently are. They're just not willing to commit to the cost of that 1001th, (And the next 1000 after that's) cost with new production facilities until the Wii proves to be more than just this year's hot thing.
meeowth
Teto
510 posts
Another common example is in grooming, the difference between 2 and 4 minutes brushing hair or shaving can be a noticible difference, but once you get to crazy amounts of time like 2 or 4 hours you aren't going to get much of a difference.

Watching some time-lapsed painting videos you can see that the biggest changes happen early on, followed by a lot of refinement that could pretty much go on indefinitely, so the artist needs to realize when a good spot to stop is.

lilmissmaya
1398838
87 posts
another example is the difference between a 100$ pair of earphones and 300$ pairs. it's really small.

I think I might try some comics soon.
martok88
Dae814
92 posts
huh, never thought about that.

We in the literary society produce little beyond chin scratchings and rabble rousings. things such as supply and demand or really, even productivity rarely come up.

unless, i suppose, youre talking about student motivation.. but usually thats more of an antecedent problem.
meeowth
Teto
510 posts
With literary works you need to know how many times/people are going to edit and proofread it before it is really finished. Though I suppose a proofreader saying it's perfect is a good enough escuse, even if a second opinion would find a couple more errors.

Sadly many people of the student persuasion forgo anything more then a single readthrough before it is deemed complete.
martok88
Dae814
92 posts
Well, You usually get two kinds of student:
1. grade-snobs who proof read multiple times with multiple people in the quest for a perfect grade.

2. students who never proof read. ever. for any reason.

This prompts some teachers to start a multiple draft policy. but inevitably, there will be students who only turn in their rough draft.

Once I stamped the rough drafts with the date, and told the students to peer edit while i had individual conferences. the next class, I had a student turn in his rough draft stamp and all with a fervent claim that he had in fact retyped it. when I asked him where the stamp came from, he said he thought I wanted it there so he stamped it himself.
lilmissmaya
1398838
87 posts
I tend to re-write as I go. >.>
Cthulhu-Maccabi
David
167 posts
Yeah, same here. I usually don't proof-read, exactly, but it's not that hard to keep typos and such to a minimum if you're careful as you write.
martok88
Dae814
92 posts
grumble.

1. proofing as you write is the best way to walk into writers block. just let the ideas come out, then fix the mechanics.

2. proofing for typos and grammar only defeats the purpose. look for clearer, cleaner, or more artful ways to get your message across. Rhetoric is more than spelling
Jizzle
Redgunnerkriggavatarfc2
69 posts
I don't think most papers require cleaner, clearer, or more artful ways of getting your message across than what you can come up with just sitting down and writing. Maybe it's different for English at a college level. I wouldn't know. For social sciences and, say, philosophy, I find having just a general idea of what I want to say is enough to make things sufficiently clear just writing.

Proofreading is nice and all, but probably overrated.
lilmissmaya
1398838
87 posts
proofing as I write is the best way to make sure any storylines stay on track and no continuity mistakes are made.
plus, it seems my profs and most publications are more worried about grammar and accuracy then how artful what you are talking about is written. but eh, I'm a social science, I have to know what I'm talking about then making it sound pretty.

anyway http://lilmissmaya.deviantart.com/art/snowclan-72523122
Jizzle
Redgunnerkriggavatarfc2
69 posts
Cool outfits.

Is it just me, or is the forearm of the laying down guy seem disproportionately long. At the very least, my forearm isn't that much longer than my, um, upper arm. Whatever you call it.
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Forums >> Art >> New Maya's art thread


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